Why watch downhill skiing?

I watched an hour of the Women’s Downhill skiing race at the Alpine World Championships today. It was enjoyable and exciting but exactly why this was so, was not totally clear to me. As I watched, I started listing some of the reasons why it shouldn’t be exciting:

  1. Aside from Lindsay Vonn, who is American and famous and dates Tiger Woods and who I am largely ambivalent about, I didn’t know anything about any of the ski racers before I started watching. There’s not much of a chance to get to know them either, they are wearing full-body suits, helmets, and goggles that cover most of their faces. They are on camera pretty much only when they are skiing, except for the current first-place skier, who is periodically shown expressing relief or anguish as they stay in first place or are replaced by another skier.
  2. The difference between first place and tenth is only a few seconds. The course is around one and a half miles long. There’s no way any casual viewer could tell, without the assistance of the announcers and the time differences that are shown periodically through the race, who is winning and who is losing. It’s basically watching the same thing twenty times.
  3. The entire time I was watching the race, I was torn between wanting the racers to finish safely and the desire to see something truly spectacular, like a big crash. Unless you really know what you’re looking for, a crash is more interesting and compelling to watch then a safe finish. This is a weird line to walk, because it makes me feel bad about myself. I guess the difference between ski racing and football is that when you watch a ski race, you can tell if someone has been injured, whereas in football, even if you can’t tell, someone probably has.

So, why would I keep watching? I guess there were a few reasons for that as well:

  1. It’s an international competition, so there are built-in reasons to root for one person over another. I reflexively root for the United States. Because it is a snow-based event, I will also root for people from most Scandinavian countries. I root half-for and half-against the Canadians. I root against the traditional powers of skiing, the Austrians, Germans, and Italians.
  2. Even though you couldn’t actually tell who was winning without the announcers and the clock, you have both those things! It’s exciting to get a check on what place someone is currently in five or six times during the minute and a half down the hill.
  3. You also get to learn some of the intricacies of how to know who is going faster. Like any racing sport, the person who is slipping through the air, water, snow, sand, etc. with the least disturbance to the material around them, is the one going faster. You can watch how much snow a skier is kicking up on their turns and get a feel for if they are going to win or not. As each successive racer goes down the course, you also get a sense for which line or path down the mountain is better. There are trade-offs — if you take one turn wider, it can get you into the next turn faster, but then you might be in trouble at the following turn. There is a line which is the best, but sometimes a skier is able to take a unique line and make it pay off.
  4. As with all sports, there is the possibility of seeing unexpected greatness as well as the certainty of . Downhill skiing is such an incredibly demanding athletic achievement, that although you become desensitized to it quickly, it’s worth appreciating each racer who gets to the bottom. I’m pretty sure I would be a) too scared to go down that steep of a mountain, b) would have to stop about ten times on my way down because my legs would be burning, and c) would actually tear ligaments or tendons in my knees if I could even somehow take a turn at that speed. Once in a while, a racer will do something that’s uniquely remarkable to watch. In downhill skiing, I’ve mostly seen this when racers look like they are absolutely going to fall but somehow torque their body around, with all their weight on one leg, going at ninety miles an hour, and avert disaster.

For those of you who are interested in watching some skiing, here’s a full TV schedule of the 2015 Alpine World Championships.

Thanks for reading,
Ezra Fischer

How do free throws work in basketball?

Dear Sports Fan,

How do free throws work in basketball? It seems like usually a player gets two shots, but then sometimes it’s only one. Can you explain?

Thanks,
Justin


Dear Justin,

A free throw is one element of the penalty given to a player who commits a foul in basketball. The player who the foul has been committed on, if he or she is given a free throw, gets to shoot the ball from the free throw line without any interference from the defending team. The free throw line is fifteen feet away from the basket and, although it is a few feet long, most players shoot from the middle of it, so that they have a straight shot at the basket. Each made free throw is worth one point. Free throws are a valuable commodity because they are among the easiest shots in basketball. Towards the end of games, they become even more valuable to the team that’s behind because they are a way to score without any time elapsing. There are a bunch of different ways to earn a free throw. It’s technical but not incredibly complicated.

Any time a player is fouled while she is shooting (or in the overly technical jargon of sports, “in the act of shooting”) she is awarded the same number of free throws as points she would have scored if her shot had gone in. Usually this is two free throws, but if she was shooting from behind the three-point line when she was fouled, she would get to shoot three free throws. If, despite being fouled, the shot goes into the basket, the basket counts for two or three points (depending on where it was shot from) and the shooter is given a single free throw in recognition of having been fouled. This is called an “and one” and we wrote an entire (and somewhat entertaining, if I remember right) post about it. Fouling a three-point shot is never a good idea, because the expected value of a three-point shot is lower than three successive free throws. Figure that a good three-point shooter will make between 30% and 50% of their three-point shots. One way of looking at this percentage is to imagine that every time they shoot a three, you should expect their team to get between 1 and 1.5 points from that action. Most good shooters make around 80% of their free throws, so if they are given three of them, using the same logic, you should expect them to earn 2.4 points. Fouling a three-point shot that goes in is just about the worst thing you can possibly do, because it gives the other team the chance to earn four points in a single possession.

Depending on the situation, a player that is not shooting the ball when they get fouled may still get to shoot free throws. The most common reason for them to shoot free throws is if the fouling team has fouled too many times in that period of the game. In the NBA, teams are allowed four fouls per quarter before non-shooting fouls earn free throws. In college basketball, it’s a little more complicated. A team is allowed six fouls per half before the other team starts earning free throws. From foul seven to foul nine the player that has been fouled must make their first free throw in order to earn a second. This period is called the bonus or one-and-one. After the ninth foul in the half, any player who gets fouled earns two free throws, just like they would in the NBA after the fourth foul of the quarter. This is called the double bonus. The only other oddity about free throws is the one that is shot as the result of a technical foul. A technical foul is given for a violation of the rules that doesn’t involve physical play within the game. The two most common reasons for technical fouls are arguing, cursing, or otherwise antagonizing a ref and for staying under the basket on defense for more than three seconds without actively guarding an opposing player. When a technical foul is called on one team, the other team gets to choose any player on their team to shoot one free throw and then the game picks up wherever it left off.

As we mentioned in the opening, the clock stops while free throws are being shot. This leads to some tactics at the end of the game that are useful but often very unappealing to watch. If a team is down near the end of the game, they may choose to foul the other team, intentionally giving them free throws but stopping the clock. The idea is to trade free throws for time. Instead of letting the other team run 24 seconds in the NBA or 35 seconds in college basketball off the clock, the trailing team can foul almost immediately, stop the clock, and get the ball back after the free throws. If the team that’s up misses a few free throws and the trailing team can hit three pointers when they have the ball, they can sometimes catch up. When the alternative is certain defeat, even a long-shot strategy like this one is better. Sometimes teams will adopt this strategy earlier in the game if they feel they can take advantage of a player’s inability to hit free throws. Except for technical fouls, the player who gets fouled has to shoot the free throws, so fouling a particularly inept free throw shooter can be an advantage. The most famous example of this was when it was used against Shaquille O’Neill and it picked up the nickname, “Hack-a-Shaq.” Like how the suffix “-gate” is used generically for all scandals now, the prefix “hack-a-” is used for any version of this tactic now.

The last tactic teams use when they choose to give away free throws is actually adopted by teams that are winning in the last few seconds of a game. If a team is up by three points, they may choose to intentionally foul a player to give up two free throws with the knowledge that two points cannot hurt them. The risk of this is that if the player they try to foul can immediately jump up and shoot and convince the ref that they were in the act of shooting a three pointer, they could be given three free throws. In disastrous, doomsday scenarios, that player might also be able to make the three point shot, earning an extra free throw for a fourth point and the lead. That’s what happened to the Indiana Pacers against the New York Knicks in the 1999 playoffs:

So, yes, free throws can be given out in quantities of one, two, or three. There are lots of different rules that dictate when and how many are given but they are mostly understandable. Free throws are a good way of penalizing teams who foul but they lead to some tactics at the end of the game that are almost always (with some notable exceptions) ugly, boring, and unsuccessful.

Thanks for reading,
Ezra Fischer

What do football players earn from winning the Super Bowl?

Dear Sports Fan,

What do football players earn from winning the Super Bowl? From the looks of abject despair on the faces of the losers and joy on the faces of the winners, it’s hard for me to imagine that they’re playing just for love of the game.

Thanks,
Devin


Dear Devin,

You sound awfully cynical about the motives of professional football players! You’re right that the players in the Super Bowl were not just playing for love of the game but my guess is that the joy and excitement or despair and anger you saw in the final moments of the Super Bowl were more purely motivated by a desire to win than you expect. There’s a long argument to be had there but instead, let’s focus on the other aspect of your question: what do football players earn from winning the Super Bowl? As with many questions of money, the truth is surprisingly elusive. There are lots of hard-to-know or define details about the potential financial benefit of winning a Super Bowl. There are also some very well known parts of the equation. We’ll start with those.

The National Football League (NFL) itself has a set group of financial rewards that go to players who play in each round of the playoffs, including the Super Bowl. Here are those figures:

  • Wild Card round – $22,000 for members of wild card teams and $24,000 for members of division winning teams.
  • Divisional round – $24,000
  • Championship round – $44,000
  • Super Bowl – $49,000 for members of the losing team and $97,000 for members of the winning team.

There are a complicated set of rules about which players are eligible to receive playoff money. Although the National Football Post has a detailed explanation of how it works here, probably all we need to know is that some amount is given to players who were injured during the season. Even a player who was traded away from a playoff team during the season, like former member of the Seahawks, Percy Harvin, might collect some money. In addition to the amounts above, the NFL sets aside $5,000 per player for a Super Bowl ring. This may not seem like a lot, but the rings are not an insubstantial financial reward, although most players probably regard theirs as mementos rather than an investment. According to Brad Tuttle in his Time article on the topic:

Then we must add in the fact that each of the 150 or so players and coaches on the winning team gets a blingy Super Bowl ring. The NFL allocates $5,000 per ring, but the winning teams are known to spend much more on them. Given how rare and collectible they are, a Super Bowl ring is easily valued at $50,000 to $75,000 and sometimes is worth in the hundreds of thousands if it’s owned by a notable player or coach.

Players do not generally earn salary during the playoffs. At first, it seems awful to ask players to risk their bodies and minds in playoff games without being paid for it, but if you look at it another way, it seems reasonable. Only 12 of 32 teams make the playoffs. If I were an NFL player, I would be far more angry if my salary was only paid to me in full if my team made the playoffs. Whether it’s literally paid during the 17-week regular season or over the 22-week season with the playoffs, or even in even chunks across the entire year would not matter as much. Still, this split between regular season salaries and playoff  payouts from the NFL does lead to some curious differences. Bloomberg has a beautifully illustrated article by David Ingold and Adam Pearce that points out the absurdity of the Seahawks quarterback Russell Wilson, who is still on his relatively limited rookie contract, being able to make up to 20% extra during the playoffs while New England Quarterback Tom Brady capping out at only an additional 1.1% because his normal salary is so big. If it were really all about the NFL payouts, Brady wouldn’t care nearly as much as Wilson about winning the Super Bowl.

There are many other financial factors though. Players can negotiate for performance-based incentives in their contract. Some of these may be playoff or even Super Bowl incentives. It’s hard to know what all of these are for the players on the Patriots and Seahawks, but you can get a hint by looking into each player’s contract history in a tool like Spotrac. Take a look at Patriots tight end, Rob Gronkowski. The last time the team made the Super Bowl, in 2011, he got a $800,000 incentive bonus. I don’t know specifically what that was for, but he didn’t get anything like that much in any other year. Spotrac lists out the performance incentives for Patriots defensive lineman Vince Wilfork for 2014 and they included a $2.5 million bonus for playing 70% of the team’s snaps and making the divisional playoffs. We don’t know the particulars of every player contract but it’s safe to say that some have significant playoff or Super Bowl bonuses worked into them.

The last piece of financial reward is the hardest to quantify. Winning a Super Bowl makes you more famous and well-regarded. Fame can easily transform into endorsement or advertising deals, at least for players in visible positions or who made extraordinary plays. Being regarded helps players get more money during their next contract negotiations. Teams value players who have had the experience of going to and winning a Super Bowl and are sometimes willing to pay extra for a player who has done that.

Put all together, the NFL playoff payouts, the Super Bowl rings, the various possible performance incentives, and the hard to quantify but significant benefit that being a Super Bowl lends a player in future football or business contracts, there is a large amount of money riding on the outcome of the Super Bowl. I still don’t think that’s what players are thinking about in the weeks leading up to the game or even the weeks following it, but it is possible.

Thanks for your question,
Ezra Fischer

College football: If you can't beat them, make them join you

College football is a notoriously hypocritical business. It’s a multi-billion dollar industry but the people who are the main attraction and who take all the physical risk, the players, don’t have salaries. College football players are meant to be amateurs — college kids who also play football. That the NCAA and member Universities are able to maintain this fiction, despite all evidence to the contrary, is absurd. College football is big business. Being a college football player requires well over a 40 hour work week. And, although it varies from school to school and player to player, football is the primary focus for most college football players.

If we’re honest about it, playing football so intensely doesn’t leave that much time for academics. Now, you might be thinking that you didn’t spend that much time on academics when you were in college either. Maybe you spent most of your time following your favorite rock bands, crushing on your classmates, or exploring drugs and alcohol for the first time. Well, you weren’t as focused as most college football players, now were you? These athletes are basically holding full-time jobs down AND going to college while you were just messing around. It’s a lot to ask and frankly, there are lots of ways around it. Many big football schools find a way to make the academic side of college life easier for their football players. They get them private tutoring or help them figure out which classes are easiest to pass. There are also countless more shady means that universities use to help their football players concentrate on football while playing into the charade of academics that the NCAA requires of them.

This is all pretty stupid. The most obvious suggestion would be to divorce football from academia. Create a minor-league for the NFL so that young football players can concentrate 100% on developing their skills while also making a fair salary for the entertainment value they help create. For years, however, I’ve been fascinated by another option. What if, instead of divorcing football, universities embraced it even more fully? Create a football major and allow football players to major in their sport. You can already graduate college with a major in ballet or bassoon. What’s the difference? Like football, ballet is primarily a physical activity. Like football, the market for high-paying bassoon jobs is harsh and limited. That doesn’t stop either of those pursuits from being thought of as legitimate studies. If anything, I would argue that you could create an extremely interesting major around football.

For the first time, this idea seems to be gaining a little bit of mainstream attention, if not steam. Ben Strauss wrote an article in the New York Times about the idea recently. In the article, he quotes two key supporters of the idea, “David Pargman, a professor emeritus in educational psychology at Florida State University, and William D. Coplin, director of the public affairs program at Syracuse University.” I recommend reading the whole thing but here are some highlights:

Dr. Pargman, who started a doctoral program in sports psychology at Florida State and has written several books on athletes, proposes a sample curriculum for a sports performance major that follows two years of basic studies, including anatomy and physiology, educational psychology and a particular sport’s offensive and defensive strategies. By graduation, players would have taken courses in public speaking, nutrition, kinesiology and business law. Practices become labs, supervised and graded by their coaches, though grades wouldn’t depend on game performance — no A for scoring a touchdown.

Dr. Coplin, who has spent his career designing programs to serve students in the job market, believes the skills learned through sports — from highly specialized training to learning a complex playbook to simply being a good teammate— are more valuable to employers than classroom knowledge… He envisions a three-credit seminar in conjunction with an “internship” — a semester on the team. The course could require players to keep logs of what they do each day and write a self-evaluation on career-building skills. “Athletes sometimes don’t realize the value of the skills they’re learning,” Dr. Coplin said. “But employers do.” He argues that their skill set — competitiveness, drive, the ability to work toward a common goal and take responsibility — is particularly valuable in sales and business management. Another idea for the class: an Excel lesson in which a player tracks his performance using trend lines and percentage change.

In the uneasy marriage between higher education and football, divorce is more likely than a renewal of vows, but I am fascinated by the idea of the two sides embracing more fully. I’m a lover not a hater, I guess.

Why did the NHL get rid of the two line pass rule?

Dear Sports Fan,

Why is the two line pass rule gone in the NHL?

Thanks,
Jordan on Fancred


Dear Jordan,

The other day, I wrote a post about the history of rule changes in the National Football League. In football, the majority of rule changes have been intended to keep football players safe from injury. The National Hockey League (NHL) has been more split in its motive for changing rules. In hockey, some rule changes are intended to increase the safety of hockey players and some are motivated by a desire to increase goal scoring. I would say the rule changes are split pretty evenly between those two reasons. In 2005, following a year-long lockout that resulted in the loss of the 2004-2005 season, the NHL introduced a set of rules aimed at increasing the number of goals scored. The removal of the two line pass rule was one of these changes.

The two line pass rule, in place from 1943 to 2005, prohibited teams from passing the puck from their own defensive end of the rink to a teammate who was already on the other team’s side of the rink. It was actually very much like an offside rule. In our post on offside rules from sport to sport, we reduce offside rules to a simple trio: a line, an event, and an order. This works remarkably well. The two line pass rule stated that a player could not receive a pass from a teammate in their team’s defensive zone if he was over the halfway line before the puck crossed the line. Like the current offside rule in hockey or in some ways the icing rule, the two line pass rule was intended to prevent a team from cherry picking by leaving one player near the goal the team is trying to score on. Hockey is a team sport, the rules seem to be saying, you must move the puck up and down the rink as a team.

The problem was that defenses learned to use this rule to their advantage. They knew a team was not allowed within the rules to pass from behind the blue line that separates their defensive zone from the middle third of the rink called the neutral zone to the other side of the red halfway line. To stymie their opponents, teams would clutter up the area between those lines with as many players as possible to prevent passing. They didn’t have to worry about anyone getting behind them and skating easily for an easy chance on net because passing to a player in that position would be illegal. This tactic was called the neutral zone trap and it was both highly effective and passionately hated for creating low-scoring, boring hockey games.

By eliminating the two line pass rule, the NHL felt it was encouraging longer passes, more dynamic offensive plays, and eliminating a defensive strategy that made its sport less fun to watch. The jury is still out on whether it worked. There are three arguments against the rule change. First, scoring has not increased. After a short bump following the rule changes, the goals per game average fell back down to where it had been before the two line pass rule was eliminated. So far this year, an average of 2.76 goals are scored per game, which is right in line with the averages in the late 1990s and early 2000s. The second argument against the removal of the two line pass is that it goes against the other key motivator for rule changes. Getting rid of the two line pass rule has made the game more dangerous for its players by allowing for faster play that takes place over a larger area of the rink. As we know well from football, a faster moving, more free flowing game is exactly what causes brain injuries and concussions to be such a problem. Some have called for the NHL to bring back the rule to slow the game down and make it safer. Last, it’s also possible that getting rid of the two line pass has made the game less interesting to watch. Oh, sure, it seems crazy given that those neutral zone trapping teams were famously boring, but the alternative is not great either. Passing through the neutral zone is still a dicey proposition fraught with the dangers of having an opponent steal the puck, so teams have adopted a tactic where they send a player up to their opponent’s blue line, rifle a hard pass up to him, and have him simply deflect the puck into the opponent’s zone and then chase it. It’s safe and legal but it doesn’t have the artistry that was required when the two line pass rule was in effect.

Thanks for asking,
Ezra Fischer

 

How to save football: a solution to brain injuries and concussions

The National Football League has a complicated problem. It’s becoming increasingly clear that the league will disappear into oblivion if it can’t find a way to change its product so that football stops killing its workforce without ruining its entertainment value. My favorite simple solution is to reduce the roster size of football teams. From the 53 active players a team is allowed today, I propose reducing the number to 20. This single change will make football a safer and more interesting sport. Think of it as one small step for a rules committee but one giant step for football.

In four posts over the last week, we’ve established the need for football to evolve and explained some of the important factors that constrain how this can be done. Brain injuries are a serious problem for the long term health of football players, whether in the form of concussions or subconcussive injuries. We also know how and when brain injuries happen during a football game. The majority of subconcussive impacts happen in the clash between offensive linemen and defensive linemen, and that concussions are caused primarily when players collide at great speed or can’t prepare themselves for a collision. We chronicled football’s long history of changing rules to protect players from the most violent forms of physical contact, and we discovered that these rules largely made the game more dangerous in terms of concussions by allowing players greater freedom to speed up before hitting or being hit by an opponent. While we are unlikely to take back rules that protect football players’ knees, shoulders, and faces, it is hard to imagine further restricting the game by layering on another set of rules for preventing brain injuries. If football continues on without addressing these problems, it risks having no future at all. If we’re going to fix football, we need to think bigger than that. Or, as it may be in my suggestion, smaller.

Reduce the roster size? Why?

There’s a saying in football, “Speed kills.” In a tactical sense, this phrase means that a fast player, usually a wide receiver or running back on offense, can ruin even the best defensive plan and win a game for his team. What’s also true is that speed is the primary factor in the potentially widespread brain injuries that threaten the future of football. The speed of the game is why wide receivers and defensive backs have no time to brace themselves before they collide and why they are the two most commonly concussed positions. It’s why players can’t avoid kneeing their teammates in the back of the head as they run by. Speed kills.

Speed, not simple physicality, is the reason that football has the highest incidence of concussions of all sports. If it were simply a question of how physical a sport is, then wrestling would top the list. If we could magically slow football down, like a record on a turntable, we could keep the sport we love and rid it of the cancer tearing it apart from within. The easiest way to make football safer is to slow it down.

The problem is: how can you slow football down? I’m not the only one to ask this question. Malcolm Gladwell asked it in his landmark 2009 New Yorker article on this topic: “But how do you insure, in a game like football, that a player is never taken by surprise?” In considering this problem, I asked myself,”What is the biggest factor contributing to football’s speed?”

The reason why football is such a fast game is because its players are able to go at full speed almost all the time. Football players are underutilized. That is, football has less active time than other sports. Active play also takes up a smaller percentage of game time than other sports. Football has larger rosters than other sports and players play a dramatically lower percentage of the game than athletes in other sports. We’ll go into all of this in some detail below. As a result, football players are able to get to full speed and power on every play. They explode off the line of scrimmage, they launch themselves into tackles, they churn their legs, grinding out every inch of every play.

In addition to having the energy to go all out on every play, football’s luxurious roster size gives players the ability to become highly specialized. Players who play offense do not play defense. Players who play offensive line do not run with the ball or catch passes. Players who play cornerback would be lost if asked to play even a position as similar as safety. Teams have players who play defensive end basically only when they know the other team is going to pass. Teams have slot receivers and outside receivers, blocking tight ends and receiving tight ends. Each role on a football team favors a particular body type. It doesn’t mean that they can’t be done by an unusually shaped person, but there is an ideal.

In his brilliant book, The Sports Gene, David Epstein writes about the “big bang of bodies” that occurred in the mid-20th century. As sports leagues became simultaneously more accessible to people of different backgrounds (both non-North Americans and people of color) and exponentially more financially rewarding to players, the diversity of body types across all athletes grew and the specialization of body types in particular sports or positions rocketed. Nowhere is this more obvious than in football, where the average running back today is 5’11” and 215 pounds while the average tackle on the offensive line is 6’5” and 313 pounds.

With few exceptions, specialization has meant increasingly enormous players. Craig M. Booth tracked player weight by position back to the 1950s and created a set of wonderful charts to visualize the changes. The increase in size over time, especially among the largest players on the field, the offensive and defensive linemen, is remarkable. Hall of Fame quarterback Fran Tarkenton wrote about this in a piece for the Wall Street Journal in 2013: “When I entered pro football in 1961, every member of my offensive line weighed less than 250 pounds. In my last year, 1978, our biggest linemen were only around 260 pounds. No Super Bowl-winning team had a 300-pounder on its roster until the 1982 Washington Redskins. Now it is unusual for a team to have fewer than 10 300-pounders.“

Tarkenton speculates that the increase in size is due to the use of performance-enhancing drugs. It’s certainly possible, and stronger enforcement of existing rules against performance-enhancing drugs would be a good thing. Whether or not drugs are involved in helping players bulk up, it’s football’s specialization that enables them to succeed at that size. Ben McGrath, writing for the New Yorker about the future of football agrees: “with specialization came increased speed and intensity, owing, in part, to reduced fatigue among the players, as well as skill sets and body types suited to particular facets of the game.”

The best way, perhaps the only way, to slow football down is to tire out its players. Reducing roster sizes will force players to play more, which will make them play at a slower pace. As a bonus, it will encourage them to train for endurance, lowering their weight and therefore the power they have to hit each other. Even a marginally slower football would be much safer. Remember, these are elite athletes with incredible reflexes. Give them an extra few tenths of a second to see a hit coming and to prepare for it and they can usually prevent a concussion.

A great part about this evolution of football is that it will make the game more interesting to follow. That may seem like small potatoes next to making it safer for its players and by doing so, ensuring the sport’s continued existence, but it’s something almost no other solution can claim. Let’s theorize about the effect of reducing NFL rosters from 46 to 20.

How would reducing roster size change football?

20 still seems like a lot of players, especially if only 11 are needed on the field at one time. It’s two short of twice the number of players you would need if you wanted everyone to play only on offense or only on defense and if you ignored special teams plays and never wanted to have the flexibility to use different formations on offense or defense. I imagine in reality, this is roughly how rosters would break down.

  • 2 quarterbacks (probably still specialists)
  • 7 little guys – wide receivers and running backs who also play defensive back
  • 7 big guys – offensive linemen and defensive linemen
  • 3 medium guys – linebackers or hybrid offensive players, a little like Charles Clay or Marcel Reece today on the Miami Dolphins and Oakland Raiders who play a little fullback, running back, and tight end.
  • 1 kicker/punter

Of the 20 players on the roster, 17 might regularly play both sides of the ball. That’s a big change! It would mean more than doubling the number of plays per game for most NFL players. How would teams react?

Luckily for us, we do have some clue about what would happen. College football is a great experimental sandbox for the NFL. Players in college are smaller and slower than NFL players and because of that, a wider range of strategies is tried and proven successful. Mike Leach is one of the most extreme football scientists who experiment in college football. When he came to national attention in the mid-2000s, Leach was head coach of Texas Tech. His approach to football offense was to raise the tempo of the game until his team was regularly running around twice the number of plays compared to a normal offense; and twice the number of plays that a normal defense was prepared to play in a single game.

In 2005, Michael Lewis wrote an article about Leach for the New York Times magazine and described what happened to the Texas A&M defense when they were forced to defend Texas Tech’s high tempo offense:

The A.& M. front line appeared tired. “The minute you see the defensive line bent over and their hands on their hips,” Hodges told me, “that’s when you know you have them.” The A.& M. linemen were a lot bigger than the Texas Tech linemen. They may or may not have been fatter – Leach insists they were – but their bodies were clearly designed for a different sort of football game than this frenetic one. “That’s the risk of playing 330-pound guys,” Leach said later. “You get good push, but if you got to run around a lot, you get tired.” Before the game, Leach had said to Hodges: “Get those fat guys up front and make them run. They’re already a little slow. By play 40, they’ll be immobilized.” That was one reason he kept sending so many receivers on deep routes: to force the defense to run with them.

Teams like Texas A&M never had an incentive to change the makeup of their roster because they only played at Leach’s pace once a year and against teams their own size the rest of the time. If NFL rosters were cut to 20, teams would have to adjust. A 6’5” 330-pound man can only play so hard and so fast for so long.

There’s no way that I can accurately predict what hundreds of coaches, all working overtime on figuring out the best way to win given the new realities of the sport, would come up with, but I believe these are some likely tactical outcomes:

  • Teams would choose to hire smaller players. The average size of players, particularly offensive linemen, defensive linemen, and linebackers, would come down significantly. 330-pound players would become obsolete and 300-pound players would be relatively rare. Not only would this be because of the greater aerobic demands of the game but also because smaller rosters will reward versatility. In a pinch caused by injured teammates, players will need to be able to play many positions.
  • Most teams would play at a slower tempo. On average, the time between plays would go up as players leverage the full play clocks to catch their breath.
  • A few teams would sell out on a high tempo offense, roster even smaller players who can run all day, and try to do what Mike Leach did to Texas A&M.
  • Regardless of tempo, players will be significantly slower. They’re more likely to be fatigued in-game. Just that factor will slow them down as they conserve their energy for the fourth quarter. Also, because of the increased demand on their endurance, they will train more for that and less for explosiveness. Football players will carry less fast-twitch muscle and much less fat.
  • Players would enter games carrying preexisting injures much less frequently. It’s harder to play through pain when you’re playing twice the number of plays and it’s more risky for a team to bring an injured player into a game when it has so many fewer available substitutions if he cannot finish the game.
  • A greater number of strategies would be used by teams. By encouraging smaller players and slowing the game down just a bit, the field will effectively expand. Tactics like running an option offense, which work today in college football but not the NFL because players in the NFL are too big and fast, will work better in this future NFL. This will make coaches who are great strategists even more important than they are today.

The simple rule change and its likely strategic adjustments will single-handedly make football safer. It will reduce the effect of subconcussive brain injuries as well as concussions.

Is football really less active than other sports?

We think of football as one of the toughest, most physically demanding sports out there. In some ways, this is true. There is no doubt that football players are incredible athletes. Football players run faster, hit harder, and catch better than any other athletes. They endure more spectacular impacts than people in most other sports as well. It’s also true that football players play through injuries that would leave players in other sports sidelined for days and normal people laid up for weeks. In one particular set of ways, though, football is surprising in how little it demands from its players. Football players don’t have to play very much football. It’s this factor that reducing football’s roster size would counteract. Although it sounds dramatic, the figures that follow will show how doing this would be bringing football closer to other sports. What’s actually dramatic is how much of an outlier football is today.

Football has the shortest season of all American professional sports by far: only 16 games. Compared to Major Leagues Soccer’s 34, the National Basketball Association and National Hockey League’s 82 or Major League Baseball’s astounding 162, 16 is a tiny figure. Football players expect to play once a week for around 20 weeks. Players of other sports play several times a week over a longer period.

Football is not the shortest game in terms of game time but look beyond the clock and you see another story. If you focus only on the time that players are actively playing, football has by far the least actual play time. An NFL game is said to have just 11 minutes of action within the 60 minutes of game time. Soccer games are estimated to have 68 minutes of action out of 90 (yes, make your zero minutes of action joke now). I wasn’t able to find a stat for basketball or hockey but because their official clocks stop whenever there is a whistle, it’s safe to assume that they are close to 100% active.

The chart below shows that football players play less and do it over a longer time than players in other major sports. To show this in a single metric I divided the amount of active time during each sport by the amount of real time from the start of a game to the end. As you can see, football players are active only 6% of that time. This is far less than other sports.

Pro Sport Game Time Real Time Active Time Percent Active
Football 60 min 190 min 11 min 6%
Soccer 90 min 105 min 68 min 65%
Basketball 48 min 138 min NA (Assume 100%) 35%
Hockey 60 min 139 min NA (Assume 100%) 43%

One would be forgiven for thinking that this relative idleness makes football safer. If football is dangerous, this line of thought would say, then how can playing less of it make it more dangerous? The problem is that the less active players are during a game, the more they are able to exert themselves when they are active. A football player, playing only 6% of the time over more than three hours can exert themselves to the fullest on every play. They can go full speed and as we already discussed, speed kills.

Even six percent is actually a gross overstatement of how active a football player is during a game. Football is divided into three phases: offense, defense, and special teams. Offensive players virtually never play on defense, defensive players almost never play on offense, and special teams (for kickoffs, field goals, and punts) often are a separate group of players. At most, an offensive or defensive player will be active not for 11 minutes but for around four minutes and 40 seconds, but even that overstates how much active playing time players get because most players don’t play all the plays, even in their phase of the game. Football is a game of specialist players who are deployed when the situation calls for their skills.

Football’s specialization is made possible by the deep rosters of football teams. Football teams have the largest rosters of any sport. For every football game, a team can have 46 players on the sidelines, in pads and helmets, ready to step onto the field when needed. That’s close to double the sport with the next largest roster! Let’s see how it compares to other sports:

Pro Sport Players on Field Players Available Percent Utilized
NFL Football 11 46 24%
NHL Hockey 6 20 30%
NBA Basketball 5 13 38%
MLB Baseball 9 25 36%
English Premier League Soccer 11 25 44%

As you can see, the numerical discrepancy in utilization is not as large as it is with active playing time but it is still noticeable. College football is even worse, with rosters varying from 60 to 105 players, all eligible to play in a single game! Realistically, there are factors in other sports that artificially lower their utilization numbers. Common wisdom in the NBA says that a winning team cannot have more than a seven or eight-man rotation, nine at most. NBA teams carry 13 players but a handful of players play very little. Baseball’s roster includes a rotation of starting pitchers that only play once every five games and relief pitchers who play only small portions of games. Soccer has limited substitution rules that limit a team to three substitutions per game. So while 25 players are eligible to play in each game, only 14 may actually do so. If we take those factors into consideration, the table looks more like this:

Sport Players on Field Players Available Percent Utilized
NFL Football 11 46 24%
NHL 6 20 30%
NBA 5 9 55%
MLB (position players) 8 13 62%
EPL 11 14 79%

Hockey is the only sport close to the NFL in terms of player utilization. Hockey players, who play between one third and one half of the game in 40-second to one-minute spurts, are the second most underutilized athletes. It’s no surprise that hockey’s brain injury crisis rivals football’s.

Is this the perfect solution?

This isn’t a perfect solution. For one thing, it’s almost impossible to imagine it happening. Despite being a safety measure intended to protect football players, it would also result in the loss of three fifths of the current NFL jobs. That’s a problem! Not only would it violate the terms of the current collectively bargained agreement between the NFL and the NFL Players Association but it’s pretty crazy to think any future Players Association would allow it. The truth is that a combination of factors will need to be in play to solve the concussion crisis. Here are some other things that should be considered.

  • Fix the helmets. Whole essays could and have been written about just this topic but a brief summary is that football helmets have evolved to protect against cracked skulls and broken noses but not concussions. They are so good at doing the job that they were designed to do that players use them as weapons. A lighter football helmet would help prevent concussions. Creating a football helmet with no face-mask or by removing them completely might teach football players to play in a safer way. This isn’t as crazy as it sounds, one college football team is already practicing without helmets.
  • Increase the penalties for dangerous play. Football could adopt something like soccer’s yellow card/red card or hockey’s power play. Both of these systems promote safer play by disproportionately penalizing the team of players who break the rules. One hockey executive also proposed fining coaches and team owners in addition to players for unsafe play.
  • Add limited substitution rules. The sport that does this today is soccer. Although soccer teams carry 25 players, they are only allowed to substitute three times during a game. The benefit of this would be that you could preserve more jobs for football players while having the same effect on the speed of the game. The downside is that, like soccer is facing now, football would face the serious issue of an injured player staying in a game because his team has run out of substitutions and cannot replace him.

Although I hope football reduces its rosters to protect players from brain injuries, I’m not holding my breath. A more realistic hope is that medicine catches up to the demands of the sport. Progress is already being made. A recent study was able for the first time to find evidence of damage in the brains of living football players. Given time and the continued incentive to study this topic, we will develop tests that can diagnose signs of future debilitating problems early enough to prevent young football players from continuing to play until their brains are irrevocably damaged.

Still, a writer can dream, can’t he? In my dream world, the NFL doesn’t wait for scientists to figure this one out. Instead, they do what the leaders of their sport have been doing for over 100 years and change the rules of the game to improve the safety of its players. The simplest solution is to reduce teams’ rosters down from 46 to 20 players. This leaves football’s core rules the same and makes football more interesting to watch. By rewarding versatility and endurance, this single change would make players lighter and slightly slower. Asking football players to do more is not an intuitive way of protecting them, but it’s the best solution out there.

Here’s to saving football! To celebrate, I’ve invented a time machine, traveled three years into the future and made a copy of a Super Bowl preview from 2018 — the year after the NFL reduced its roster size to 20. Enjoy the game, both today and in the future.

Super Bowl Preview

Thursday February 1, 2018 • Minneapolis, Minnesota,

Roster construction is the overwhelming story leading up to Super Bowl LII between the New England Patriots and Philadelphia Eagles. The action on the field won’t begin until Sunday, February 4, 2018 at 6:30 p.m. ET but the games are already under way. The Super Bowl coaches don’t have to show their hands until the morning of the big game and both New England’s Bill Belichick and Philadelphia’s Chip Kelly are planning on using every minute of that time to perfect their strategies and keep the other side guessing.

We sent our best investigative football reporters to team practices this week but they came away with more questions than answers. Here are three of the hottest questions from each side of the big game.

New England Patriots

  1. Will the Patriots dress 6’5” 300 pound OT/NT Marcus Cannon or will they leave him out of the lineup and go small? The Eagles have been forcing their opponents to go small against them all season by not dressing anyone over 265 pounds. Belichick does not like to have the style of play dictated to him but it’s hard to imagine Cannon playing more than 15 or 20 plays if he is in the lineup.
  2. If New England dresses only four linemen, that’s a hint that they’ll be doing more of the flexbone/triple option plays that helped them get by the Oakland Raiders in the last round. The Patriots are fully capable of surprising us all but one would imagine that similarities between the Eagles and Raiders, who both go by the 2/7/7/4 rule would suggest a similar approach.
  3. Who will suit up at quarterback? Since Jimmy Garoppolo was injured in week 15, the Patriots have gone with a three-man rotation at QB: Cardale Jones, Julian Edelman, and Denard Robinson. Each QB/WR/RB has played in all of the Patriots playoff games and Belichick frequently mixes two or three qbs in the backfield simultaneously. After Robinson’s 4-7, 2 interception performance in the Conference Championship, there are rumors of a shortened rotation.

Philadelphia Eagles

  1. What chance does LeSean McCoy have to play this Sunday? He is said to be making good progress in recovering from the brain injury which he suffered making a game-saving tackle in the first round 34-32 victory over the Minnesota Vikings. Kelly is known for having very little appetite for dressing a player carrying even a slight injury but McCoy could be the rare exception. It’s hard to imagine a more important player for the Eagles than McCoy if he could play throughout the game.
  2. How long can starting quarterback and defensive end Colin Kaepernick hold up? Word from Eagles camp is that their closer, Philip Rivers, would be available as early as the third quarter, but it’s been ten weeks since the last time they asked the 36-year-old to begin his aerial assault earlier than the fourth quarter.
  3. Will the Eagles roster a kicker after missing out on three fourth down attempts that could easily have been converted to points? Head coach Chip Kelly and OC, Mike Leach, are known for their principled stand against kicking but is the Super Bowl really time to hold to principles? 6’, 193-lb Cody Parkey is not much of a field player but did make a couple of good plays at linebacker when pressed into service during the Eagles week six game against the Washington Warriors.

What the top ten dirtiest phrases in football actually mean

If you’ve ever watched a football game on television, you know that some football phrases are a little… umm… dirty sounding? The internet is littered with websites that celebrate these phrases but very few of them actually explain what they mean in the context of football. Not to worry, here are simple explanations of the top ten dirtiest phrases in football. We want you to know what they mean so that you can feel free to giggle at them without restraint!

Illegal touching

During every football play, there are eleven players on the field for each team. Of the eleven players on the offense, only six are eligible to catch a forward pass. The other five are ineligible. Illegal touching is a penalty called against the offensive team if one of the five ineligible players catches or intentionally touches a football thrown forward by the quarterback. An eligible receiver can make himself ineligible by running out of bounds. If an eligible receiver runs out of bounds, returns to the field, and catches a pass, it’s also illegal touching.

Illegal use of the hands

Illegal use of the hands sounds dirty for the same reasons as illegal touching, but it’s a completely different penalty. Instead of mandating how a player can touch the ball (like illegal touching does), this rule mandates how players can touch each other. Mostly this means that players, with the sole exception of a player running with the ball, cannot use their hands to hit each other in the face, neck, or head.

Tight End

There’s no denying that for many, admiration of football players’ butts is a big part of the enjoyment of watching football. However, that’s not what the phrase “tight end” refers to. Tight end is a position on the offensive side of football. If you picture a football field right before a play starts, there are usually a group of big dudes on the offense lined up parallel on the line of scrimmage where the ball is. It’s customary for five of these players to be offensive linemen; the center, the guards on either side of him, and the tackles on either side of the guards. There is often a sixth man on the line. This is the tight end and he plays a hybrid position, blocking like an offensive lineman sometimes and looking to catch passes like a wide receiver at other times. They are called the tight end because they start each play as the receiver closest (tight) to either side (end) of the offensive line.

Sack

Jumping into the sack with a consenting partner should be great fun for both parties but a sack in football is only fun for one side. In football, the use of the word sack is more akin to an invading army that sacks a castle than sack referring to a bed. Defenders sack the quarterback if they tackle him to the ground while he is holding the ball. Sacks are a big deal because they are one of the few ways a defense can force the offense to start their next play with the ball farther from the end-zone they are trying to score in than where they started. As a bonus dirty sounding phrase, a strip sack is when a defender knocks the ball away from the quarterback while he is tackling him to the ground.

Penetration in the backfield

The word penetration has been falling in popular use steadily since 1982 which makes it all the more jarring when you hear it during a football game. In football, a defensive team is said to penetrate the backfield when one of their defenders pushes through the offensive line trying to block them. Like with sack, the metaphor of a castle siege is helpful. Think of the offensive line as the castle walls and the player with the ball — quarterback or running back — as the prize the defenders are trying to get. When a defensive player breaks through that wall, he has penetrated. The area behind the offensive line is called the backfield — which is why the players who start the play back there are called quarterbacks, fullbacks, running backs, and halfbacks.

Hit the hole

So far we’ve used the metaphor of a castle wall to describe a team’s offensive line. On running plays, when the offense is planning to hand the ball to a running back who then sprints towards the end zone, the offensive line transforms from a wall to a series of bulldozers. Individually and as a unit, they attempt to block, shove, push, and trick the defenders opposite them in particular, predetermined directions. Their goal is to create lanes clear of defenders for their running back to sneak through on his way down the field. From the running back’s perspective, these lanes look like openings or holes in the virtually solid mass of humanity on the field. A running back who takes advantage of one of these holes by running through it is said to have hit the hole.

Gap discipline

Calm down Prince fans, this phrase is about control but only in terms of the positioning of defenders on a football field. In our post earlier this year about identifying the mike linebacker, we learned that many terms on both sides of football are relative as opposed to absolute. That makes sense because the offense has to plan a play that’s flexible enough to adjust to whatever the defense is running and vise-versa. One way defenses do this is by labeling the space between offensive linemen, centered on the center who starts each play with the ball. The space between the center and the players on either side of him are called the A gaps. The next two spaces between offensive linemen are called B gaps and after that, C gaps. During a defensive play, a defensive player may have the responsibility of trying to get through one of these gaps to sack the quarterback or to plug one of the gaps and make sure the offensive line cannot move him to create a hole for their running back. A defender shows gap discipline when he sticks to his assignment despite seeing something that could tempt him to leave and chase another opportunity. Offenses love to trick defenders away from their assignments with clever fakes and then punish them for their lapses.

Getting stripped

Although football players do sometimes have wardrobe malfunctions during the game, getting stripped refers to a player who loses the ball, not his pants. Holding on to the football is the primary responsibility of every player who handles the ball because losing it can be an enormous mistake. A ball that is lost or fumbled is up for grabs and if the defense grabs the ball, their team gets to switch to offense on the next play.

Ball skills

In the last two weeks, because of Deflategate, we’ve heard enough sophomoric ball puns for a lifetime. Ball skills is a common football phrase that refers to the abilities of a wide receiver or defensive player to catch the football, even while moving at full speed through a chaotic environment. Many football players have remarkable ball skills. The greatest example of ball skills during this past season was this stunning catch from New York Giants wide receiver Odell Beckham Jr. Quarterbacks also demonstrate their ball skills by convincingly executing fake hand offs or fake throws.

Double teamed

Double teaming in football is when two players are assigned to either attack or defend a single member of the opposing team. This could be two defenders covering a single wide receiver to prevent him from catching the ball or two offensive linemen blocking a single defensive lineman from getting to the quarterback. In any scenario, spending two of your players to deal with one player on the opposing team is risky business. It means that somewhere else on the field, your team is likely to be outnumbered. Some players like defensive lineman J.J. Watt or wide receiver Calvin Johnson are so dangerous that they get double teamed on almost every play. Not only are they frequently still able to make plays, but by forcing the other team to double team them, they make it easier for their teammates to succeed.

 

Subscribe to Dear Sports Fan

Why is it hard to make football safer by changing its rules?

This week, we’ve published three posts about the impact of brain injuries on football. Each post has been setting the stage for tomorrow’s post on how to fix football. The first post set the stage by establishing that brain injuries suffered by football players are severe and can be life-threatening. The second explored how, why, and when brain injuries occur during a football game. What are the factors that contribute to their frequency? In the third post we answered the seemingly rhetorical but important question of why the leaders of football and the National Football League, specifically need to take this issue seriously; that brain injuries threaten the very existence of football as we know it. Today, we’ll take a look at the history of rule changes in football and some of the factors that make finding a rule-based way of preventing brain injuries so difficult.

There are a million ways to change football to reduce or eliminate head injuries. It’s easy! In fact, there are some versions of football that we’ve been playing for years that have very few brain injuries. Why not convert the NFL to a touch football or flag football league? Or we could think outside the box and allow tackling but play on a field made of rubber, filled with water four feet deep. Technology could provide another way forward. Each player could be fitted with sensors and a virtual reality headset and then left in individual padded rooms, each 120 yards by 53 yards big. They could safely play a virtual game of football that was as athletically challenging without any risk of injury.

Of course, I’m not serious about any of these suggestions (although, I would pay a lot of money to see the football-in-a-pool game played). Each would, in its own way, be unacceptable. Brain injuries in football are a problem in part because people love football so much. If a less prized activity was damaging its participants, it would be much easier to change it or write it off completely. Our goal is to find a way to reduce or eliminate football’s brain injuries without stealing football’s essence.

In this mission we should be heartened by one element of football’s history: it’s constantly changing rules. For more than a hundred years, football organizations have changed the rules of football, sometimes quite significantly, to improve the safety of its players. Some of these rule changes are obvious in their intent, like the move in the mid-60s to shift the goalpost from on the goal line to behind the end zone. This was a protective measure to keep players from running full speed into concrete or metal goal posts. Likewise, rules like the 1962 prohibition against grabbing another player’s face mask and the 1980 rule against (I kid you not) clubbing an opponent’s head or neck with your fist, were obvious safety measures.

The problem that we face today is that many of the safety measures introduced since 1906 sought to make football safer by reducing the time players spent literally engaged with each other. The theory seems to have been that players running in space were safer than players grappling and wrestling with each other. As we know from our coverage of how brain injuries happen in football, as sound as this logic sounds, it runs almost totally counter to the truth when it comes to brain injuries. The more space there is for players to run, the faster they go, and the faster they go, the worse the collisions with other players are for their brains. Let’s take a quick trip through the history of football rule changes. Note how each safety measure encourages less close grappling and more running freely around the field.

In 1906 a rules committee was brought together to save football. In the past five years, 45 people had died playing football, 18 in 1905 alone. Political pressure, coming from as far up as President Theodore Roosevelt, was sending a strong message: “Make the game safer or face it being outlawed.” The two biggest changes the committee made were to legalize the forward pass and change the distance required for a first down from five yards to 10 yards. These may not seem like safety measures but before then, without the forward pass and needing only to get five yards to earn a first down, football resembled nothing more than hand-to-hand combat. The play was packed into a small space where kicking, punching, tearing, and gouging could leave players with broken ribs, necks, or skulls. Spreading the game out was meant to prevent these types of injuries.

This idea has continued into modern football. In 1974, a rule was created to limit defenders to touching a wide receiver only once when more than three yards from the line of scrimmage. In 1978, this was extended to five yards. Also that year, offensive linemen were allowed to block with their arms extended instead of having to be body-to-body with the defender they were trying to block. In 1979 the NFL got more particular about how players could block each other, eliminating blocking below the waist on kicking plays. In 1987 offensive linemen were protected from having one player dive at their knees while another engaged them higher up. In 1989 defensive players with a clear path to the quarterback were prohibited from hitting them in the knees. In 1992 defenders got a little protection when offensive blocking below the thigh was made illegal. In 1995 the chop block and lure blocking techniques were prohibited. In 1999 blocking from behind was prohibited. It wasn’t quite a rule change, but in 2004 refs were instructed to begin actually enforcing illegal contact, pass interference, and defensive holding rules. In 2007 the penalty for blocking a wide receiver below the waist was expanded from 5 to 15 yards.

Over more than 100 years, the way that football players engage each other has moved from fighting to grappling to tackling to hitting and now to colliding. Every rule that has limited the times and places that players can make contact with each other has contributed to giving players more time and space. For an athlete, time and space equal speed. Speed makes for an exciting game but it also makes for more explosive collisions when players do meet up.

Even as we acknowledge that historic rule changes, even those put in place for player safety, have made the game more dangerous, it’s hard to imagine undoing them. Sure, it’s better to break an ankle than bruise a brain, but would we really make the dangerous practice of blocking below the thigh legal again? In an era that is so concerned about player safety, changing the rules of football to legalize more brutal but less damaging forms of violence does not seem like a good way forward.

The problem is that continuing to add prohibitive rules to football might not work either. There are two problems with continuing along the path of outlawing more and more different forms of hitting. First, given the freedom and athleticism of offensive players, defenders are reaching a limit. They simply don’t have time to get their bodies into a position to hit someone the right way all the time. The defender is moving at high speed, the running back or wide receiver is moving equally fast. Penalties, fines, and suspensions won’t prevent all the dangerous hits in the game, much less the subconcussive injuries caused by the offensive and defensive lines clashing, or the fluke injuries that result from the game’s chaos. These types of prohibitive safety rules are also unpopular among football players and fans. Central to the popularity of football is a culture of toughness. There’s no sport that is more reliant on its players to sublimate their bodies, thoughts, and desires to the team. No football play works thanks to one player, each play is the product of eleven players moving in lockstep. Even the greatest football player in the most important position is relatively unimportant compared to a great player in another sport. Wide receivers cannot catch passes thrown poorly and quarterbacks cannot throw if they don’t get good blocking. The violence of football is important to its culture because it reinforces the core truth football teaches, that no single person is as important as a team.

If we cannot undo the decades of well-intentioned, safety-first rules that have counterintuitively made football into an even more dangerous sport for its players’ long-term health and we cannot protect them by continuing to prohibit even more forms of violence, then what can we do to save football? Tomorrow I’ll suggest a single, small change that would unilaterally make football safer without changing the essential nature of the game. We can save football.

Why should football care about brain injuries?

In our first two posts on brain injuries and football we covered the consequences of brain injuries and how and when they happen during a football game. Today, we’ll answer the question of why people who care about, participate in, or own and run football teams should care about brain injuries. We’ll focus on the National Football League (NFL) in particular. The question may seem almost rhetorical to anyone who has a heart and has seen first (or even second) hand the terrible effect of brain injuries on a person but it’s not. Think about it this way. The cigarette and alcohol industries are still going strong and those products are usually harmful and sometimes fatal to their consumers. Football is only usually harmful and sometimes fatal to its workforce!

The first reason for why football should care about the damage it does to its workforce is the most obvious one: it’s unethical to employ people to do something as dangerous and unnecessary as football. Football is an entertainment product. If Hollywood actors were disproportionately suffering from early onset dementia and dying premature deaths, you can bet that Paramount pictures executives would be stumbling over themselves trying to solve the problem. Football is no different. That said, it’s probably unrealistic to expect that real change could come from this reason alone. There are too many convenient and legitimate rationalizations available to football decision makers: the science is unclear, players know what they’re getting into, life-changing salaries are a good enough reward to offset the risk, etc. We need more persuasive reasons.

If hitting football in the heart isn’t enough to create change, how about the wallet? This process has already begun. In the fall of 2013, the NFL settled in a class action lawsuit with 25,000 retired players and 9,000 relatives of deceased players. As part of the settlement, the NFL agreed to spend $765 million dollars on health care and compensation for retired players with any signs of dementia. That’s a lot of money and it may not be over. Just this week, Sports Illustrated ran a story about a group of around 220 retired players and their families who have opted out of the settlement. Why would they do that? According to Michael McCann, who wrote the story, the potential benefit is that “the NFL might offer improved settlement terms as a way of inducing the players to drop their new lawsuits. Or, should these lawsuits go to trial and juries hold the NFL liable, the potential damages assessed by jurors could be massive and far eclipse settlement payments.” The NFL is a powerful organization with an immense ability to represent themselves in all aspects of legal and political conflict but as long as these concussion lawsuits continue, they are vulnerable. Brain injuries are expensive.

Facing a threat from one end of the football spectrum, retired players, the NFL cannot lose sight of an equal threat from the other end: youth players. Unlike professional soccer teams in Europe, the NFL does not get most of its players through team-run youth academies. Instead, they rely on the many youth football leagues, like Pop Warner and American Youth, to get young football players started on the path to the NFL. Later, academic institutions take over as kids go through high school football and then through the virtually semi-professional ranks of major college football. This all costs a lot of money and the NFL doesn’t have to spend any of it. Using ESPN’s remarkable collection of expenses from major college football programs in 2008, we know that the top 119 college football teams cost a total of 5.4 billion dollars. Of course, they make almost that much in revenue today but the NFL could not expect that side of things to stay the same if they ran college football as a minor league developmental program. Youth football programs find great football players, train great football players, and they make celebrities out of them and the NFL benefits from all of this without paying the players or the organizations a single cent. Brain injuries are a real threat to all of this free player development that the NFL relies on.

In the past few years, lots of very public figures, influenced by the news about brain injuries, have stated that they would not let their sons play football: President Obama in 2014, sports writer Michael Wilbon in 2010, hall of fame NFL player and coach (and SNL subject) Mike Ditka in 2015. Even some NFL players have gone on record saying they wouldn’t let their kids play football. This has begun to have an effect. Steve Fainaru and Mark Fainaru-Wada reported for ESPN that “The nation’s largest youth football program, Pop Warner, saw participation drop 9.5 percent between 2010-12, a sign that the concussion crisis that began in the NFL is having a dramatic impact at the lowest rungs of the sport.” When the well starts to run dry, you bet the barons are going to worry about what’s stealing their oil.

The last reason why the NFL should care about brain injuries is purely speculative and far more anticipated than observed. Eventually, people will tire of watching the NFL if nothing is done to fix its brain injury issues. So far, television ratings do not support this thesis one bit but it’s hard to imagine that the popularity of football could continue forever without being damaged in some way by the growing popular understanding of the damage the game does to its players. The court of public opinion sometimes has a long appeal process but eventually the jury’s ruling will sink in if nothing can be done to fix football’s brain injury problem.

Tomorrow we’ll continue our series of posts on how to fix football with a discussion of the NFL’s history of rule changes and which elements of the game are most or least open to future changes. If you want to read more on today’s subject, I recommend Kevin Greir and Tyler Cowen’s essay in Grantland called “What would the end of football look like?”

Dear Sports Fan provides resources for living in harmony with sports. If you enjoy our content, please share it with your friends and family. If you haven’t signed up for our newsletter or either of our Football 101 or 201 courses, do it today!

How do brain injuries or concussions happen in football?

What’s the most dangerous place to be on a football field? Which positions put players in the greatest peril? What are the greatest contributing factors to the epidemic of brain injuries? Thanks to our post on what we know about the consequence of brain injuries in football, we know brain injuries are a serious concern. Today we’ll learn more about how they happen and what elements of football cause them. As a reminder, brain injuries are divided into subconcussive events and concussions. Both are problematic and both occur with disturbing regularity on a football field. Let’s take subconcussive events first.

Subconcussive impacts happen all the time in football but significantly more frequently to some players than others. If you watch an average football play, you’ll see that it begins with two lines of three to six men lined up directly opposite one another. These players are the members of the offensive and defensive lines. These guys are huge, strong, and fast. They’re like Sumo wrestlers with armor on. When the ball is snapped, they launch themselves at each other, the defenders trying to get to the quarterback or to a running back with the ball, and the offensive line trying to protect their quarterback or to shift the defenders in order to create an opening for a running back to run through. Football people sometimes refer to the action that goes on between these players as the trenches of a football game and indeed, the action when it happens, is fast and furious.

It’s not alarmist to contend that players in the offensive and defensive lines suffer a brain injury on virtually every play. Here’s how Kyle Turley, the subject of a Malcolm Gladwell New Yorker article on brain injuries describes being in the trenches of a football game: “You are involved in a big, long drive. You start on your own five-yard line, and drive all the way down the field—fifteen, eighteen plays in a row sometimes. Every play: collision, collision, collision. By the time you get to the other end of the field, you’re seeing spots. You feel like you are going to black out. Literally, these white explosions—boom, boom, boom—lights getting dimmer and brighter, dimmer and brighter.”

It’s possible that other players don’t perceive the common subconcussive blows in the same way as Turley. It’s possible even that some players are able to withstand the repeated demands of being a lineman without having their brain injured on every play. To be conservative, let’s assume there is some level of brain injury, even if it is imperceptible, created by every collision of this type in a football game.

Other players on the field don’t hit or get hit nearly as often. A running back may get hit one in every two or three plays. A linebacker will be involved in a tackle one in every four or five plays. A cornerback or safety even less. Wide receivers may only get hit a handful of times in a game. When it comes to subconcussive blows to the head, we’re worried mostly about linemen, running backs, and linebackers. Counterintuitively perhaps it’s wide receivers and defensive backs that suffer the most concussions.

One of the most important things to know about concussions is that the “the amount of force and the location of the impact are not necessarily correlated with the severity of the concussion or its symptoms.” Rather, it is the “amount of rotational force” that is the key cause of concussions. As this CBS news article suggests, because of this fact, football helmets may not actually do much to prevent concussions. Concussions are the result of “rotational injury… when the head rotates on the neck because of the impact, causing the brain to rotate.” Helmets do a great job of protecting against skull fractures and do a good job of preventing or lessening the impact on the brain from linear impacts that occur when a player is straight backwards.

This means that players usually do not get concussed if they can see a hit coming and have the time and freedom to prepare for the hit. A player who is hit under these ideal circumstances will face the hit, aligning his body to receive a linear as opposed to a rotational impact. The player will brace his neck, so that the force of the blow is distributed from his head, through his neck to his body. Given time, most football players can protect themselves from concussions.

Football players who do get concussions get them most frequently when they don’t see the blow coming or when they aren’t prepared for the hit. This could happen either because they don’t have time to prepare or because they choose not to for the sake of the game. Just from watching countless football games, you get a sense for which collisions are more likely to cause concussions. Those times a running back plows right into a handful of defenders and drags them a few feet before falling? They almost never result in a concussion. How about when quarterbacks are hit while throwing the ball? These hits are more likely to result in broken ribs or collarbones than concussions. In both cases, the players usually know the hit is coming. What about at the end of a play when a player on the ground is just clipped by the knee of a player running by him? That’s a problem! What about a wide receiver who leaps to catch a ball only to be met in mid-air by a defensive back catapulting himself at the receiver? Houston, we definitely have a problem, often for both players. How about a so-called blind-side hit when a player is hit from one direction while looking in the other? You guessed it, those cause concussions too.

The recurring themes for hits that cause concussions are speed and chaos. Football players get concussions most frequently from hits that they don’t know are coming or when the play is too fast for them to do their job as football players and to protect themselves. The speed and chaos of modern football have overrun the brain’s ability to track and prepare for collisions, even for the best athletes in the world.

Even NFL players agree with this suggestion. James Harrison has been one of the most obvious villains of the recent era in the NFL. A veteran linebacker who played most of his career for the Pittsburgh Steelers, Harrison is known as a reckless hitter who, even for football, was known for launching himself dangerously at opposing players, using his head as a weapon. In Ben McGrath’s 2011 New Yorker article, Harrison defends himself by blaming the speed of modern football for his acts. “The game’s a lot faster than it was when [NFL director of game operations, Merton Hanks] played… When we’re right there, and it’s bang-bang, you don’t have time to adjust.”

Speed + Chaos = Concussion. It seems now like an inevitable conclusion. If we take that equation for fact, the important question becomes, how can we change football to protect its players without losing the sport’s essence? Malcolm Gladwell phrases the question like this: “How do you insure, in a game like football, that a player is never taken by surprise?” We’ll eventually answer that question in this series of articles on how to fix football. In our next installment, we’ll describe why it’s necessary to deal with this issue at all. Why should football care about brain injuries?

Dear Sports Fan provides resources for living in harmony with sports. If you enjoy our content, please share it with your friends and family. If you haven’t signed up for our newsletter or either of our Football 101 or 201 courses, do it today!